STEAM education is increasingly recognised across Europe and the world as vital to shaping a balanced, stimulating and productive learning experience. By putting art and creativity to the heart of ‘STEM’ disciplines, this is supporting people of all ages to develop interpersonal, cognitive, creative and technical competencies and skills which facilitate strong learning outcomes in both attainment and achievement. In turn, this STEAM approach is producing well-rounded, imaginative skillsets and attitudes which translate well into an employment market that increasingly requires agile, resourceful and open-minded talent capable of adapting to an increasingly complex and transdisciplinary reality. Put simply, STEAM converges the arts and humanities with the sciences, seeding the innovation of the future. STEAM also helps nurture a resilient and dynamic ecosystem of activities, reaching across disciplines, encouraging creative problem-solving and connecting otherwise disparate parts of the economy.
Cities that can pioneer STEAM activities, catapulting the arts and creativity to the heart of the education offer, are those which will lead on innovation, productivity and quality of life. Oulu, European Capital of Culture 2026, and Aveiro, candidate city to be European Capital of Culture 2027, are collaborating to establish knowledge leadership in STEAM. This online event will bring to the surface emergent models, new learning, and reflections on the future, with professionals from Aveiro, Oulu and internationally, coming together to discuss how STEAM can become the norm as we recover from the Covid-19 pandemic and undergo a dynamic re-birth as a society that embraces the future.
Moderation: Tom Fleming
Time | Agenda
13:00 | Opening Panel
Welcome address from Mayor of Aveiro, Jose Ribau Esteves
Welcome address from Political Mayor of Oulu, Mirja Vehkaperä
13:15 | 1st Panel - STEAM education best and next practice - models and approaches
How have you mobilized a STEAM approach in your city? What were the main guiding principles? What do you think is distinctive about your approach? What are the main challenges for fully extending and integrating a STEAM approach over the long-term?
André Costa, Project Manager Aveiro Tech City ,Aveiro Municipality
Teemu Kivioja, CEO Tecinspire
Hanne Voldborg Andersen, National coordinator at FabLab@SCHOOLdk, City of Silkeborg Denmark
Saulo Barreto, Director of IPTI, Instituto de Pesquisas em Tecnologia e Inovação, Brasil
Nicole Loeser, Director of the Institute for Art and Innovation, Berlin
13:50 | 2nd Panel - STEAM Educators’ Panel: Learning from Experience
4 educators discussing STEAM education in action from different levels of education (elementary, secondary and higher education).
Pedro Pombo, Director of “Fabrica Centro Ciência Viva”, Aveiro University
Sari Harmoinen, Dean of Education Faculty, Oulu University
Marco Aurelio, Tech Lab Teacher from Aveiro
Heikki Vimpari, STEAM Teacher from Oulu
14:25 | Break
14:30 | Break-out sessions Introduction by Tom Fleming
Participants are split into smaller groups (mixed according to location and interest as mentioned in registration form).
Policy and partnership – how to build a long-term approach to STEAM education | Facilitator Tom Fleming
Models and Practice – innovative approaches to STEAM provision | Facilitator Paula Vorne
Cultural and creative economy – linking STEAM to longer-term economic development | Facilitator Andre Costa
Innovation and impact – how STEAM can shape sustainable development | Facilitator Saulo Barreto
14:50 | Conclusions of the Break-Out Sessions
15:00 | Closing Session with Tom Fleming
The online symposium "STEAMing into the future" dedicated to STEAM education (Science, Technology, Engineering, Art and Mathematics), promoted by the cities of Aveiro, candidate to European Capital of Culture 2027, and Oulu (Finland), European (…)
The cities of Aveiro, candidate to European Capital of Culture 2027, and Oulu (Finland), European Capital of Culture 2026, are promoting on the 16th an online symposium dedicated to STEAM education (Science, Technology, Engineering, Art and Mathematics), (…)
All rights reserved © Aveiro Tech City / Câmara Municipal de Aveiro